Import('env')
Import('options')
env = env.Copy()

sourceFiles = [
    'KX_IpoConvert.cpp',
    'KX_ConvertSensors.cpp',
    'KX_ConvertProperties.cpp',
    'KX_ConvertControllers.cpp',
    'KX_ConvertActuators.cpp',
    'KX_BlenderSceneConverter.cpp',
    'KX_BlenderScalarInterpolator.cpp',
    'BlenderWorldInfo.cpp',
    'BL_SkinMeshObject.cpp',
    'BL_SkinDeformer.cpp',
    'BL_MeshDeformer.cpp',
    'BL_DeformableGameObject.cpp',
    'BL_BlenderDataConversion.cpp',
    'BL_ArmatureObject.cpp',
    'BL_ActionActuator.cpp',
]

env.Append(CPPPATH=[
    '#source/kernel/gen_system',
    '#intern/string',
    '#intern/guardedalloc',
    '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
    '#intern/bmfont',
    '#intern/SoundSystem',
    '#intern/SoundSystem/include',
    '#intern/SoundSystem/openal',
    '#intern/SoundSystem/dummy',
    '#intern/SoundSystem/intern',
    '#source/gameengine/Converter',
    '#source/gameengine/BlenderRoutines',
    '#source/blender/imbuf',
    '#intern/moto/include',
    '#source/gameengine/Ketsji',
    '#source/gameengine/Ketsji/KXNetwork',
    '#source/blender/blenlib',
    '#source/blender/blenkernel',
    '#source/blender',
    '#source/blender/include',
    '#source/blender/makesdna',
    '#source/gameengine/Rasterizer',
    '#source/gameengine/GameLogic',
    '#source/gameengine/Expressions',
    '#source/gameengine/Network',
    '#source/gameengine/SceneGraph',
    '#source/gameengine/Physics/common',
    '#source/gameengine/Physics/Bullet',
    '#source/gameengine/Physics/BlOde',
    '#source/gameengine/Physics/Dummy',
    '#source/gameengine/Physics/Sumo',
    '#source/gameengine/Physics/Sumo/Fuzzics/include',
    '#source/gameengine/Network/LoopBackNetwork',
    '#source/blender/misc',
    '#source/blender/blenloader',
])
env.Append(CPPPATH=Flatten(
    env['PYTHON_INCLUDE'] +
    env['SOLID_INCLUDE'] +
    env['BULLET_INCLUDE']
))
env.Library(target='#$BUILD_DIR/lib/KX_converter', source=sourceFiles)
